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Spaceship Room

Hand-painted + baked lighting stylized spaceship control room.

Used Blender for modeling, texturing and baking, Clip Studio Paint for tone correction and Gimp for texture dilation.
Geometry: 1 fbx with 4 objects (2,936 tris)
Texture: 2 pngs (1024x1024 & 512x512)

Basic diffuse texture before baking. Geometry used for transparent and light fx elements are hidden.

Basic diffuse texture before baking. Geometry used for transparent and light fx elements are hidden.